Modern Era introduces refined goods, so the value of the respective good is added to the base value. The base value starts at 2.5 in Bronze Age and increases by 0.5 with each era. Similarly, re-refined goods have their own value + the value of the respective refined good. Refined goods have a base value + the value of the good put in to produce it. Every good has a base value which becomes more valuable over the eras. Goods have different values depending on the era they are from. Of course you don't get any ranking points if you have lost your battle, or if you have 0 points (more damages on your side compared to the value of the damages caused to the enemy). The amount of ranking points that you get from a battle is:Īll battles are counted and there are no exceptions. Value of Forge Points that have been put in to build it up, up to the current level (summarized).īelow you can see a detailed explanation of each factor:.Value of goods that need to be spent to build it initially.Standard building value (a value of a normal building from the same era and of the same size).The ranking value of a Great Building will consist of 3 parts: The goods values differ depending on their age / era (the higher the age, the higher the value).Īll the buildings in the game have a points value calculated basing on their size, era and type (event and premium buildings are a bit more valuable than other, standard buildings). The only exception is trading: goods spent there will not be counted towards the ranking (to avoid possible abuses like repetitively making circular trades). Whenever a good is spent, its point value will be added to the ranking ( research tree, Great Buildings, sector negotiation, donations to the Guild Treasury and so on). All the battle points (from all battles you fight) count towards the ranking.
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